RESEARCH ARTICLE
Analysis of Number of Players Involved in Rebound Situations in Euroleague Basketball Games
Roberto Lampert Ribas1, *, Rafael Navarro2, Fernando Tavares1, Miguel Angel Gomez3
Article Information
Identifiers and Pagination:
Year: 2011Volume: 4
First Page: 10
Last Page: 13
Publisher ID: TOSSJ-4-10
DOI: 10.2174/1875399X01104010010
Article History:
Received Date: 19/05/2011Revision Received Date: 13/09/2011
Acceptance Date: 14/09/2010
Electronic publication date: 17/10/2011
Collection year: 2011
open-access license: This is an open access article distributed under the terms of the Creative Commons Attribution 4.0 International Public License (CC-BY 4.0), a copy of which is available at: https://creativecommons.org/licenses/by/4.0/legalcode. This license permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
Abstract
The aim of the present study was to identify the influence of number of players involved in dispute of rebound in basketball games.To do so, 48 games corresponding to the 2009-2010 Top 16 of the Euroleague were analyzed.The sample was composed of 2170 situations (unsuccessful field-goals gathered which generate rebound), and the analyzed variables were: i)situations of equal number of 1, 2 and 3 players from offense and defense in rebound; ii) situations of superiority of 1, 2 and 3 players for defense; iii) situations of superiority of 1 player for offense; iv) all situations of superiority and inferiority in offense and defensive rebounds. The results of the present study showed that: i) when the number of players is equal, defense had no statistically significant more rebounds than offense; ii) when defense had superiority of 1, 2 and 3 players, it had statistically significant more rebounds than offense; iii) when offense had superiority of 1 player, it had statistically significant more rebounds than defense; iv) situations of superiority had statistically significant more rebounds than inferiority. Coaches and researches should be aware of this kind of information to enhance practices and games performance.